Hockey
University
Hockey Terminology
A -
Letter worn on the uniform of the alternate captain or alternate captains.
Assist - Point awarded to the last one
or two players to handle the puck before a goal.
Backhand - Effective shot employing a more
sweeping motion. This term is used more often when there is no time
to shift the puck to the natural shooting side.
Backcheck - Forwards in the attacking zone
skate back to their own end to protect their own net and prevent opponent's
shots on goal.
Blue line - The line, one-foot wide, that
extends across the ice at a distance of 60 feet from each goal. These
lines divide the ice into teams' attacking, neutral and defensive zones.
Boards - The walls enclosing the ice surface.
Body check - Use of the body on an opponent,
a legal option when the opponent has possession of the puck or was the
last player to have touched it.
Breakaway - An offensive rush in which
a player has broken behind the opposition defense and is one-on-one
against a goaltender.
Breakout - When the team in possession
of the puck proceeds out of its defending zone to begin an offensive
rush.
C - Letter worn on the uniform of the team
captain.
Carom - A rebound of the puck off the boards
or any other object.
Center red line - The line that divides
the ice in half, width-wise.
Clearing the puck - When the puck is shot
way from the front of the net or a congested area, or when the puck
is shot out of the defensive zone.
Corners - The four curved areas, two in
each end, behind the goal line.
Crease - Semi-circular area with a 6 foot
radius drawn in front of the goal. No attacking player may enter into
this area unless pushed in.
Defensive zone - The area that contains
the goal a team defends. The defensive zone spans from sideboards to
sideboards and from the blue line to the endboards.
Deke - To fake an opponent out of position.
Delayed penalty - When a player has been
fouled, the referee signals a foul has been committed but allows play
to continue until the offending team gains possession of the puck and
the offending player is ordered to the penalty box. During that interim,
the fouled team may replace its goaltender with a skater, because play
will be stopped as soon as the offending team takes the puck, so there
is no danger of the puck being shot into the unguarded net.
Drop pass - An offensive maneuver that
occurs when the puck carrier skates ahead and leaves the puck to be
picked up by a trailing teammate.
Faceoff - The dropping of a puck between
a player from each team to start play or resome play.
Five hole - The space between a goaltender's
leg pads, a favored shooting target of attacking players.
Flip Pass - A shot in which a player cups
the puck to his stick, then flips it with his wrists up off the ice
toward the goal; this sometimes makes the puck harder to block.
Forecheck – To check an opponent
in his end of rink, preventing an offensive rush.
Freezing the puck - To stop play by pinning
the puck against the boards or, in the case of the goaltender, to smother
the puck in his equipment.
Goal cage - A steel frame 4 feet high and
6 feet wide, enclosed at the back by nylon netting designed to retain
any puck shot into it, placed at the center of the goal line.
Goal crease - The area directly in front
of the goal, marked by a semicircular area painted a different color
from the ice surface. Offensive players may not enter this area prior
to the puck's arrival in it.
Goal line - A red line, 2 inches wide,
that runs between the goalposts and extends in both directions to the
sideboards. It is located no more than 13 feet from the endboards.
Goalmouth - The area directly in front
of the goal and goal crease.
Hat trick - Three goals by one player during
one game, an achievement that, in a prior era, earned the scorer a new
hat.
Headmanning the puck - An offensive maneuver
in which one player passes ahead to a teammate.
Icing the puck - Intentionally delaying
the game by shooting the puck past your opponent's goal line from behind
the defending side of the center line. Territorial punishment for the
offense is a faceoff deep in the defensive zone of the team that committed
the infraction.
Kick Save - A move a goalie uses to prevent
a low shot from finding the corner of the net by flicking his leg out
to the side at the last possible instant.
Kicked goal - A goal kicked into the opponent’s
net intentionally. It is disallowed.
Line change - Occurs when a coach replaces tired players with fresh
ones. Line changes may take place during play stoppages or while play
is in progress, which is referred to as "changing on the fly."
Neutral zone - The area between the two
blue lines that create the offensive and defensive zones.
Offsides - When an offensive skater precedes
the puck into the attacking zone, play is halted and re-started with
a faceoff in the neutral zone. Also occurs when the puck is passed ahead,
across the two zone lines, to a waiting player. When this infraction
occurs, the faceoff is conducted at the point from which the pass originated.
Off-Side Pass (or Two-Line Pass) - Occurs
when an attacking player passes the puck from behind his own blue line
and the pass is received by a teammate on the other side of the center
red line or a pass from behind the center red line to a teammate beyond
the attacking blue line.
One-timer - Hitting the puck directly after
receiving a pass. The offensive player takes his backswing while the
puck is on its way to him and tries to time his swing with the arrival
of the puck.
Penalty box - An area opposite the teams'
benches where penalized players serve their designated time. No player
may leave this area until his penalty has expired, or until the opposing
team scores while the player is serving a minor penalty.
Penalty Killing - The time that a team
is playing short-handed.
Penalty shot - A free shot is awarded a
player who is impeded from behind illegally when he is in possession
of the puck and there is no opponent between him and the goal other
than the goaltender. The team that commits the offense is not penalized
beyond the penalty shot, whether it succeeds or not. While the other
players watch from their bench area, the player who was fouled takes
the puck at the center-zone faceoff dot and skates in alone on the goaltender
to attempt to score. Only the original shot can score; the shooter may
not play the rebound.
Point - The position on the ice just inside
the blue line and close to the boards on either side of the rink. The
attacking defensemen usually take these positions when their team is
in control of the puck in the opposition’s zone.
Poke check - A defensive tactic in which
the stick blade is used to knock the puck off the attacker's stick blade.
Power play - Occurs when one team has a
one-skater or two-skater advantage as a result of an opponent's penalties.
Puck - The vulcanized rubber disc, a cylinder
3 inches across and 1 inch thick, weighing between 5.5 and 6 ounces.
Pulling the goalie - Replacing the goaltender
with a skater to provide a numerical advantage. The maneuver occurs
when a delayed penalty is signaled by the referee or in the closing
moments of regulation time when a team trails by a goal.
Referee’s Crease - The 10’2”
official’s sanctuary from all players where he skates to the timekeeper.
Located between the penalty boxes, where he reports his final decision
on a goal or penalty.
Rush - Occurs when the puck is advanced
up ice, generally when the possession team has a numerical advantage,
such as three attackers against two defenders.
Save - A shot, blocked by the goaltender,
that otherwise would have entered the net.
Screened shot - A shot taken while the
goalie's view of the puck is blocked by the players in front of him.
Short-handed - When a team is at a numerical
disadvantage due to penalties. No team may be short more than two skaters,
nor may it have fewer than three skaters on the ice. When a third penalty
is assessed to the same team, it does not begin until the first penalty
expires.
Slap shot - A shot struck with the blade
of the stick using a full backswing.
Slot - The area immediately in front of
the goal. It is from this zone that most goals are scored and where
most furious activity takes place.
Smothering the puck - When a player falls
on top of the puck. Legal only when a goaltender does it.
Snap shot - Hitting the puck with the blade
of the stick using half a backswing and a quick forward snap of the
wrists.
Splitting the defense - When a player with
the puck squeezes through the checking tactics of both opposing defensemen.
Stickhandle - To control the puck, generally
while in motion.
Sweep check - A sweeping motion, using
the entire length of the stick while laying it flat on the ice, that
dislodges the puck from the puck carrier.
Texas Hat Trick - Four goals scored by
a single player in one game.
Top shelf - Term used to describe when
an offfensive player shoots high in an attempt to beat the goalie by
putting the puck in the top part of the net.
Trailer - The offensive player skating
behind the puck carrier.
Wrap-around - When a player skates from
behind the attacking goal and attempts a shot, generally a backhand.
Wrist shot - A shot made using a strong
flicking of the wrist and forearm muscles with the stick blade kept
on the ice. Is slower, but more accurate that a slap shot.
Zamboni - A four-wheel drive vehicle that
scrapes, clears and floods the surface of a hockey rink, which was invented
by a California rink operator named Frank Zamboni.
Who are all those people on the
ice and what are they doing there?
The Players:
Center: The center usually
leads the attack by carrying the puck on offense, operating mostly up and down
the middle of the ice. He exchanges passes with his wings, trying to steer the
play toward the opposing teams goal. On defense, he tries to break up the play
before it gets on his teams side of the ice. He is also responsible for taking
most of his teams face-offs .
Right/Left Defensemen: The two defensemen try to
stop the incoming play from the other team before any chance of scoring is possible.
They attempt to break up passes, block shots, clear the puck from in front of
their own net and cover the opposing forwards. Offensively, they carry the puck
up the ice and pass it to the forwards. They also follow the play into the attacking
zone, stationing themselves just inside the oppositions blue line at what are
called the points in an attempt to keep the puck form leaving the zone.
Right/Left Wing: Also known as forwards, the two
wings move up and down the sides of the rink with the direction of play working
with the center to on the attack to set up shots. Defensively, they guard the
opposing wings and try to disrupt their plays and shot attempts .
Goaltender: The goaltender's job is to prevent
the puck from entering his team s goal. He can use any part of his body or any
piece of equipment, and he is allowed to catch and smother the puck. He seldom
leaves the mouth of the goal, limiting his offensive contributions.
The Officials:
Referee:
He supervises the game, calls penalties, determines goals and handles face-offs
at the center of the ice to start each period .
Linesman: Two are used. They call off sides, offside
passes, icing the puck and handle all face-offs except the ones handled at the
center of the ice. They do not call penalties, but can recommend to the referee
that a penalty be called .
Scorer: He determines which player scores and credits
an assist if any. He may consult with the referee, but the scorer is the final
authority in crediting points.
Penalties
Minor
-Two minutes in the penalty box. No substitutes permitted. Penalty is over when
team on the power play scores or two minutes elapse.
Major - Five minutes in the penalty box regardless
if the power play team scores. No substitutes permitted.
Misconduct - Expulsion from the game. Substitute
permitted after 10 minutes of playing time if penalty is for deliberately injuring
opponent, or five minutes.
Penalty Shot - Occurs when a player is interfered
from behind while breaking in alone on the opposing net. The player who has
been interfered with may skate on the opponent's goal and take a shot on goal
contested only by goaltender. A penalty shot may also be awarded for a rules
violation, and not interference with a player. In this case, the designated
captain of the team awarded the shot may choose the player to take the shot
from among the players on the ice at the time of the violation.
|
|